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The Book of Boba Fett episode 2 review: "This is where the fun begins". Go across the hypershot to the ship. Use the razor or shredder claws to climb up the mast to the left if you are looking at it when you first get on the boat.
You may have to climb up one pole and climb up the rest of the other. When you can't go any higher, fly towards the smoky window. If it is not billowing out smoke then you can't get in that way. When you get in, the smoke seems to clear, and there is gold everywhere. Unfortunately, it can't be picked up like money, but you can walk into it and it looks like you are swimming in it.
Have fun! If you go to the cragmite planet after you beat it, you will be in the fighting courtyard. Put on the holo pirate disguise and hit circle twice. Bad guys will appear and not notice you. If you kill them, you have to die before you can make more come. This is especially helpful for upgrading weaker weapons. Using the wall-climbing technique see How to Climb Walls! Go to the place behind your ship where there once was a ship part.
Go to the middle of the building's curve, and climb up until you fall through the wall. Land on the secret floor below. Go right until you reach the edge. You should see a ledge. Climb up it, and then go to the dusty plateau. From there, go as right as you can. Then jump into the crack below. Instead of dying, you should end up standing on the rocks. Walk over in the direction of the hole in the ground, not the edge of the level.
Jump down the hole and fly. You should see a bubble with something in it. It is where you fight Tackyon after you get sucked into the wormhole. After a while, you should land on the plateau. This is especially fun if you didn't kill Tackyon's cannons yet. Press triangle to see how many cannons are left, which shows that there is no reason you should even be there yet.
Don't worry about Tackyon, he is not there. Break boxes there to find the Holo-plan. Sargasso: Climb onto the dinosaur standing on two of the tri-pads near the Gold Bolt. Once you get about halfway up his spine, jump to the building to find the Holo-plan.
Another option is to use the Robo-Wings to get there. Kreeli Comet: When you use the magnetic track to get past the pirate cannons, jump out and glide down to the land below. You will be directly outside a pirate doorkeeper. Behind you is a swingshot target. Swing across to get to the Holo-plan. Viceron: After exiting Zordoom Prison, you will be on a Grav-ramp.
The path to the left leads back to your ship, but to the right is a very short detour with a Holo-plan piece. When you revisit the planet, you can take a taxi back to the end of the level, then hop off the taxi. The piece is on the platform before you take the taxi back to your ship. Instead of heading towards the taxi, turn around. The Holo-plan is in a set of boxes directly opposite the taxi.
Note: The taxi is on the left, the Holo-plan is on the right. Jacindu Kurchu City : Take the aboveground path from where you land. Kill the little bug eyed enemies until you get to some Pirates in an open area before you go under a bridge. As you approach the open area from the path, stop between the two rocks where the first pirate is found. Kill him before you just stand there. Look directly to your right.
There is a ledge about a double jump high in the face of the rock of the right wall of the open area. Up there is a Raritanium chest with the Holo-plan inside. Ublik Slag's Fleet : After you take the first ship across, make your way to an area with a Bolt Crank. To your right is a magna-path that will take you around behind the building. You will find some Raritanium chests, etc.
Do not follow the path yet.
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